Having a clue about most of the steps makes it easier to focus at a part / the present task at hand when I begin. I'm trying to get some sort of big picture of every step developing a Spectrum game from beginning to end before even starting out, otherwise I'll worry too much about not being able to finish the game as a complete "product". During July we plan on getting around to upgrading tapDancer. plication/ They say they have "high quality Tascam cassette decks". Another project I was considering was a bare metal c64 project. Or perhaps it would be possible to do via a cassette duplication service like this. But it seems the easiest solution would be to get some good cassette recorder at some point. On the c64 with the 1541 Ultimate 2+ I can record to cassette from tape files, so I was just wondering if there would be a similar option on some of the speccy SD solutions. I don't own a high quality tape recorder at the moment and record doesn't work on my old stereo. Programmes like Tapdancer and MSX2CAS convert to a sound file and then play. Direct tape recording from memory card-based interfaces is not supported, and I am not exactly sure why you would want thatĪh, sorry I didn't really mention it in the top post, but I was also kind of pondering about putting my own games on real tape later on, or "reliable tape duplication". Labels: 8-bit amstrad arduino arduitape bbc c64 cas computing Discovery diy.
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